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CNlaojing
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#novel_generator/architecture.py
# -*- coding: utf-8 -*-
"""
小说总体架构生成(Novel_architecture_generate 及相关辅助函数)
"""
import os
import json
import logging
import traceback
from novel_generator.common import invoke_with_cleaning
from llm_adapters import create_llm_adapter
from prompt_definitions import (
core_seed_prompt,
character_dynamics_prompt,
world_building_prompt,
plot_architecture_prompt,
create_character_state_prompt
)
from utils import clear_file_content, save_string_to_txt
def load_partial_architecture_data(filepath: str) -> dict:
"""
从 filepath 下的 partial_architecture.json 读取已有的阶段性数据。
如果文件不存在或无法解析,返回空 dict。
"""
partial_file = os.path.join(filepath, "partial_architecture.json")
if not os.path.exists(partial_file):
return {}
try:
with open(partial_file, "r", encoding="utf-8") as f:
data = json.load(f)
return data
except Exception as e:
logging.warning(f"Failed to load partial_architecture.json: {e}")
return {}
def save_partial_architecture_data(filepath: str, data: dict):
"""
将阶段性数据写入 partial_architecture.json。
"""
partial_file = os.path.join(filepath, "partial_architecture.json")
try:
with open(partial_file, "w", encoding="utf-8") as f:
json.dump(data, f, ensure_ascii=False, indent=2)
except Exception as e:
logging.warning(f"Failed to save partial_architecture.json: {e}")
def Novel_architecture_generate(
interface_format: str,
api_key: str,
base_url: str,
llm_model: str,
topic: str,
genre: str,
number_of_chapters: int,
word_number: int,
filepath: str,
user_guidance: str = "", # 新增参数
temperature: float = 0.7,
max_tokens: int = 2048,
timeout: int = 600
) -> None:
"""
依次调用:
1. core_seed_prompt
2. character_dynamics_prompt
3. world_building_prompt
4. plot_architecture_prompt
若在中间任何一步报错且重试多次失败,则将已经生成的内容写入 partial_architecture.json 并退出;
下次调用时可从该步骤继续。
最终输出 Novel_architecture.txt
新增:
- 在完成角色动力学设定后,依据该角色体系,使用 create_character_state_prompt 生成初始角色状态表,
并存储到 character_state.txt,后续维护更新。
"""
os.makedirs(filepath, exist_ok=True)
partial_data = load_partial_architecture_data(filepath)
llm_adapter = create_llm_adapter(
interface_format=interface_format,
base_url=base_url,
model_name=llm_model,
api_key=api_key,
temperature=temperature,
max_tokens=max_tokens,
timeout=timeout
)
# Step1: 核心种子
if "core_seed_result" not in partial_data:
logging.info("Step1: Generating core_seed_prompt (核心种子) ...")
prompt_core = core_seed_prompt.format(
topic=topic,
genre=genre,
number_of_chapters=number_of_chapters,
word_number=word_number,
user_guidance=user_guidance # 修复:添加内容指导
)
core_seed_result = invoke_with_cleaning(llm_adapter, prompt_core)
if not core_seed_result.strip():
logging.warning("core_seed_prompt generation failed and returned empty.")
save_partial_architecture_data(filepath, partial_data)
return
partial_data["core_seed_result"] = core_seed_result
save_partial_architecture_data(filepath, partial_data)
else:
logging.info("Step1 already done. Skipping...")
# Step2: 角色动力学
if "character_dynamics_result" not in partial_data:
logging.info("Step2: Generating character_dynamics_prompt ...")
prompt_character = character_dynamics_prompt.format(
core_seed=partial_data["core_seed_result"].strip(),
user_guidance=user_guidance
)
character_dynamics_result = invoke_with_cleaning(llm_adapter, prompt_character)
if not character_dynamics_result.strip():
logging.warning("character_dynamics_prompt generation failed.")
save_partial_architecture_data(filepath, partial_data)
return
partial_data["character_dynamics_result"] = character_dynamics_result
save_partial_architecture_data(filepath, partial_data)
else:
logging.info("Step2 already done. Skipping...")
# 生成初始角色状态
if "character_dynamics_result" in partial_data and "character_state_result" not in partial_data:
logging.info("Generating initial character state from character dynamics ...")
prompt_char_state_init = create_character_state_prompt.format(
character_dynamics=partial_data["character_dynamics_result"].strip()
)
character_state_init = invoke_with_cleaning(llm_adapter, prompt_char_state_init)
if not character_state_init.strip():
logging.warning("create_character_state_prompt generation failed.")
save_partial_architecture_data(filepath, partial_data)
return
partial_data["character_state_result"] = character_state_init
character_state_file = os.path.join(filepath, "character_state.txt")
clear_file_content(character_state_file)
save_string_to_txt(character_state_init, character_state_file)
save_partial_architecture_data(filepath, partial_data)
logging.info("Initial character state created and saved.")
# Step3: 世界观
if "world_building_result" not in partial_data:
logging.info("Step3: Generating world_building_prompt ...")
prompt_world = world_building_prompt.format(
core_seed=partial_data["core_seed_result"].strip(),
user_guidance=user_guidance # 修复:添加用户指导
)
world_building_result = invoke_with_cleaning(llm_adapter, prompt_world)
if not world_building_result.strip():
logging.warning("world_building_prompt generation failed.")
save_partial_architecture_data(filepath, partial_data)
return
partial_data["world_building_result"] = world_building_result
save_partial_architecture_data(filepath, partial_data)
else:
logging.info("Step3 already done. Skipping...")
# Step4: 三幕式情节
if "plot_arch_result" not in partial_data:
logging.info("Step4: Generating plot_architecture_prompt ...")
prompt_plot = plot_architecture_prompt.format(
core_seed=partial_data["core_seed_result"].strip(),
character_dynamics=partial_data["character_dynamics_result"].strip(),
world_building=partial_data["world_building_result"].strip(),
user_guidance=user_guidance # 修复:添加用户指导
)
plot_arch_result = invoke_with_cleaning(llm_adapter, prompt_plot)
if not plot_arch_result.strip():
logging.warning("plot_architecture_prompt generation failed.")
save_partial_architecture_data(filepath, partial_data)
return
partial_data["plot_arch_result"] = plot_arch_result
save_partial_architecture_data(filepath, partial_data)
else:
logging.info("Step4 already done. Skipping...")
core_seed_result = partial_data["core_seed_result"]
character_dynamics_result = partial_data["character_dynamics_result"]
world_building_result = partial_data["world_building_result"]
plot_arch_result = partial_data["plot_arch_result"]
final_content = (
"#=== 0) 小说设定 ===\n"
f"主题:{topic},类型:{genre},篇幅:约{number_of_chapters}章(每章{word_number}字)\n\n"
"#=== 1) 核心种子 ===\n"
f"{core_seed_result}\n\n"
"#=== 2) 角色动力学 ===\n"
f"{character_dynamics_result}\n\n"
"#=== 3) 世界观 ===\n"
f"{world_building_result}\n\n"
"#=== 4) 三幕式情节架构 ===\n"
f"{plot_arch_result}\n"
)
arch_file = os.path.join(filepath, "Novel_architecture.txt")
clear_file_content(arch_file)
save_string_to_txt(final_content, arch_file)
logging.info("Novel_architecture.txt has been generated successfully.")
partial_arch_file = os.path.join(filepath, "partial_architecture.json")
if os.path.exists(partial_arch_file):
os.remove(partial_arch_file)
logging.info("partial_architecture.json removed (all steps completed).")